As AMD celebrates the first birthday of FidelityFX Super Resolution (FSR), the tech company has announced that FSR 2.0 is now available for Xbox Series X/S and Xbox One developers.
AMD shared the news in a blog, confirming that “FSR 2.0 is also supported on Xbox and will be available in the Xbox GDK for registered developers to use in their games.” This also marks the first time the tech is being utilized outside the world of PCs.
For those unfamiliar, FSR 2.0 is AMD’s answer to NVIDIA’s Deep Learning Super Sampling (DLSS) and is the “next-level AMD temporal upscaling technology designed to deliver similar or better than native image quality and boost framerates in supported games across a wide range of products and platforms.”
Unlike DLSS, which uses machine learning, FSR optimizes anti-aliasing based on temporal data.”
AMD confirmed FSR support for Xbox last year, noting that it uses “AI to upscale lower resolution images and makes them appear at a higher resolution without requiring a substantial amount of performance.”
There are currently over 110 available and upcoming games that support both FSR 1.0 and 2.0, and they include God of War, Deathloop, Forspoken, Hitman 3, Microsoft Flight Simulator, Tiny Tina’s Wonderlands, and The Callisto Protocol.
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Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.